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OF THE LORE FOR STRAIGHT CAMPAIGNS the lore for Straight campaigns given the big retcon warning at the beginning I don t think this idea went well in previous edition of the system Anyone nows how does it look this time around It s
one of those rare RPG books that just reading the book is worth the purchase price alone Hilarious of those rare RPG books that just reading the book is worth the purchase price alone Hilarious the Friend Computer will send troubleshooters after me for not giving it 5 starsI would like to give it stars but I haven t run a game yetSYSTEM PROS Set up for a fast paced humorous gaming experience Weapons and damage are set up in a pretty novel waySYSTEM CONS Lots of fiddly rules Game seems to reuire lots of one on one breakouts which seems weird to me Tone is amusing at first but after the first 100 pages the 90s tude gets slightly grating DM NOTES Whole different teakettle than anything. St mutant traitors The Computer says so The 25th Anniversary of Paranoia is celebrated by this marvellous tome new rules to ignore and new missions to be excited by all dedicated to those staunch defenders of Alpha Complex the Troubleshoo. You re used to Players
Live In An Underground CitypanopticonHELLZONE in an underground citypanopticonHELLZONE by a paranoid easily manipulated computer and ruled by an incompetent bureaucracy based on a caste system Players are given low level access and sent on Troubleshooting missions usually Finding trouble then shooting it Mutants and secret society members are typically shot on sight All players are mutants and members of secret societies Game seems to reward hectic frantic gameplay and lots of backstabbing One of the few players aren t on the same team uest based RPGs out there Great book very entertaining to read and a great game But it didn t feel very conducive to long running campaign I do see a lot of potential if you want to run a game like some ind of orwellian future though and
#Lower The Level Of Wacky #the level of wacky a bit I definitely recommend this one. Ters PARANOIA A light hearted game of backstabbing treachery and guile where trusting other players is a sure route to the termination centre Get paranoid starting in August 2004 Or else PARANOIA IS FUN OTHER GAMES ARE NOT FUN BUY PARANOI. It is illegal to be a mutant or a traitor in the mind of the all nowing computer Your job to find and destroy mutants and
traitors By the way you are a mutant a traitorFun is Mandatory tl dr IfBy the way you are a mutant and a traitorFun is Mandatory tl dr If like silly humour and RPG READ THIS Not perfect but definitely enjoyableThere s insanity and there s this As for a joke RPG system Paranoia is surprisingly well thought out and semi coherent as far as you can talk about coherence with Paranoia RPG of course D It seems like #authors made a lot of refining and now #made a lot of refining and now a good idea which bits make and which bits break the game and they tend to concentrate on the former The potentially game breaking bits hey how does the reflec armor work are explicitly called out as we don t care it s not important make something up Very straight to the point and helps set the right tone for TRUST THE COMPUTER THE COMPUTER IS YOUR FRIEND Greetings citizen THE COMPUTER has made you a TROUBLESHOOTER a protector of the underground city of ALPHA COMPLEX You and your fellow Troubleshooters will have lots of fun rooting out Communi.